Speaking of high scores, if you don’t find them to be a sufficient carrot at the end of the stick, Resogun’s short play time may leave you wanting more. Ride the bomb wave for the best way to gather voxels. It also earns you some extra points, lives, or bombs for your trouble. On top of that, at the beginning of each level you’re given one optional instruction: “Save the last humans.” Rescuing tiny people from their scattered cube prisons isn’t just a fun side distraction to keep you busy it, like many other parts of Resogun, reinforces the idea that you need to keep moving at all times. When a game’s goals directly inform its mechanics as Resogun’s do, that’s a sign of terrific game design. Timing your boosts to escape danger or destroy a massive cluster of enemies requires foresight and restraint, and pulling it off always feels great. This need for speed couples well with Resogun’s boost feature, which lets you travel through enemies, and triggers an area-of-effect attack when you drop back to normal speed. You’ll have to play skillfully and without a moment of downtime. Resogun promotes aggression through score multipliers that reset if you don’t score kills frequently enough, though not the reckless sort. In a game like Resogun where gameplay is king, it’s imperative the frame rate never dips, and despite the veritable fireworks display, it stayed smooth. The music, equally energetic and upbeat, is an excellent soundtrack for cosmic destruction. When the screen is packed with enemies, glowing and twirling and spewing lasers and fireballs, it’s hard not to be impressed. Many of the stages look similar, but at least they all look great. The power Resogun offers is not without consequence, and I enjoyed that ever-present tension. These restrictions lead to wonderfully tense moments where you’ll fight within an inch of your life before unleashing a super weapon because you don’t want to be penalized. Resogun also rewards you with points for not activating any bombs during a round, so using one feels like both a victory and a loss. You start a level with only a few bombs, for example, and your powerful overdrive attack is charged only after collecting parts from defeated enemies. The kicker is, aside from your standard lasers, everything is limited in some way. You can shoot, boost, launch bombs, and unleash a devastating overdrive beam that slows and decimates nearby enemies. The arsenal is nothing out of the ordinary for a side-scrolling shooter. It’s a teaching technique that feels more useful and more fun than any tutorial or loading screen hint. Overcoming your limited attack angles means doubling down on movement skills, which prepares you for Resogun’s trickiest stages. What initially seems like an arbitrary decision soon becomes a clear message: pay more attention to your positioning. It’s immediately noticeable that your ship can’t fire up or down – only horizontally.
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